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Departments | Functions | Employees | Shifts | Employees Actions | Labor Preferences | Enter Time Punches | Edit Time Punches | Process Time Punches | Add/Edit Hours Manually | Labor Capacity Planning



Labor Collection in BusinessMaster is quick to setup and simple to manage. Please review these HowTo's in order to start using the system to Collect Time and Attendance, and to start collecting job costing and labor scheduling data.

Add/Edit Departments <Top>
Departments are the things you collect and/or schedule labor against. All 4 fields of this form are required to add a Department to the system. (DeptID, Description, Department Type and Burden Type).


Add a Department
Open the Department Setup Form from the Labor Main Menu.

Click the Add Button

Enter the New Department ID. Departments can be labeled with Text ID's but they are better off being numeric ID's. This way you can just use the keypad when making time collection entries. Also, if they are not labeled numerically, then they sort differently and are harder to keep. It is preferably to create 3 digit Department ID's, as we include in the system by default. 2 digit ID's, or ID's with leading zero's also work fine.

Tab to the Description field and type in a Description for the new department.

Tab to the Department Type field and enter a department type. This is a free field. It's purpose is for reporting and analysis. You can use it to report on things like "Shop versus Non Shop", "Manual versus Non Manual", "Machine Labor versus Non Machine Labor", "Personel Department versus External Customer". Different things can be entered here to differentiate between departments and help organize them. If you don't have a preset idea of what you want to add here, use a generic one like "SHOP" for now.

Tab to the next field and enter or select a Burden Type. The Burden Type is also called the Burden and Overhead Rate, which is the amount of money that every hour in a department is costed with. There a many techniques to figuring this number out. We leave that up to you. The Burden Type is for assigning an hourly cost to a Department. You may have one rate, or many. Workers Comp Insurance rates can play a significant roll in departments having different rates. In some cases it may only be a few percentage points so in the long run it doesn't matter. Other companies may have highly organized and differentiated departments that basically function as their own companies and would be more likely to have their own Burden Rates. Enter and edit Burden Rates in the Burden Labor Rate form.

If you want to add another Department, simply click the Add button again, and repeat the steps. When you are done adding or editing Departments, simply click the Close button and your changes are automatically saved.

Edit a Department
Open the Department Setup Form from the Labor Main Menu.

Use the Record Selector to locate the Department you want to edit. You can also use the find button to search for the department. To do so, just click in the department field then type the name of the department in the Find What field of the Find Tool.

Click inside any field in that record and make any desired changes.

If you want to delete a Department, click on the bar on the left hand side of the record, with the arrow at the top. This selects the record, then press the delete key on your keyboard.

If you want to edit another Department, use the Record Selector again and find another Department you want to edit. Make your changes and when you are done adding or editing Departments, simply click the Close button and your changes are automatically saved.

Here is a screenshot of the Labor Department Manager:

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Add/Edit Functions
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Functions work in between a department. For every time punch. I have time against a job, per department, with a function. You should generally have two functions: General and Rework. You can set up more functions so that when a worker clocks in to a department, you know exactly what they are doing inside that department. In general the key thing to track is how many hours you have in each department, but expanding Functions is a way to get more detail if you need it.

For example, if you needed to know how long it takes you to build a particular item, say a conference table, then you could set up a function called "Conference Table" and then workers would clock in to their departments and if they were working on the conference table then they would also clock in to that function and you could then track the overall time that was spent there, and where it was spent per department.

Note: Because of their integration in the system, always leave Function 0, and Function 99 as they are.

Add a Function
Open the Function Setup Form from the Labor Main Menu.

Click the Add Button

Enter/Type in the New Function. This should be a number.

Tab to the Description field and type in a Description for the new Function.

Tab to the Function Type field and enter a Function Type. This should be a text description like "Shop".

If you want to add another Function, simply click the Add button again, and repeat the steps. When you are done adding or editing Functions, simply click the Close button and your changes are automatically saved.

Edit a Function
Open the Function Setup Form from the Labor Main Menu.

Use the Record Selector to locate the Function you want to edit. You can also use the find button to search for the function.

Click inside any field in that record and make any desired changes.

If you want to delete a Function, click on the bar on the left hand side of the record, with the arrow at the top. This selects the record, then press the delete key on your keyboard.

If you want to edit another Function, use the Record Selector again and find another Function you want to edit. Make your changes and when you are done adding or editing Functions, simply click the Close button and your changes are automatically saved.

Here is a screenshot of the Function Manager:

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Add/Edit Employees
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Add Employee
Open the Employee Manager from the Labor Main Menu.

Start in the SSN field. Technically BusinessMaster is not an encrypted database and so while we do make provision if you choose to enter SSN's here, we do not generally recommend it. If you choose to not enter SSN's, then you can just enter a fake number here, ie "111-11-1111".

Tab through the optional fields and enter the appropriate information if desired.

When you get to the EmpID field, enter in the new EmpID. Like the Department Setup Form, you can enter text ID's, but you are better off using a numeric convention. We recommend starting off with a three digit ID like "100". Anything less than that and you will end up with weird sorting problems. It may make sense to tie EmpID's to Home Departments. For instance, if an Employees Home Department is "100", then his ID would be "101". The appropriateness of this convention depends on things like the number of employees you have and things like turnover. Every employee must have a unique ID. So, if employee 101 were to quit, there would not be another Employee #101. In general, sequential numbers work best.

Tab to the next field over and select the employees Home Department from the drop down menu. When the employee clocks in, his/her home department will be selected by default, and then can be changed if needed at that time. Then you can track when employees are late and early, etc. Click here if you need to learn how to add or edit Departments.

Tab to the next field and select the employees ShiftID. This is not required but is available to more detailed time and attendance data. Here you can associate employees with their start times, lunch times, and end times. When used, the system then checks all punches against employee shifts. Click here if you need to learn how to add or edit Shifts.

Tab to the next field over and enter the Employee Type. Enter F for fulltime and P for part time. This is not optional but can be helpful.

Tab through the remaining optional fields, entering the data if desired. The Term Date is to identify terminated employees or remove them from time collection. If there is an entry in this field, then the employee wont be listed for time collection. The Active Emp/Term Emp buttons are for filtering the list for either Active Employees or Terminated Employees. If you only want to see Active Employees then pressing the Active Emp button will filter out the employees in the list that have termination dates entered. If you only want to see employees in the system that have termination dates, then press the Term Emp button.

If you want to add another Employee, simply click the Add button again, and repeat the steps. When you are done adding or editing Emplyees, simply click the Close button and your changes are automatically saved.

Edit Employees
Open the Employee Manager from the Labor Main Menu.

Use the Record Selector to locate the Employee you want to edit. You can also use the find button to search for the employee. To do so, just click in the field you want to search by then type what you want to search for in the Find tool.

Click inside any field in that record and make any desired changes.

If you want to delete an Employee, click on the bar on the left hand side of the record, with the arrow at the top. This selects the record, then press the delete key on your keyboard.

If you want to edit another Emplyee, use the Record Selector again and find another Employee you want to edit. Make your changes and when you are done adding or editing Employees, simply click the Close button and your changes are automatically saved.

Terminate an Employee
Simply enter a Termination Date in the Term Date field and this employee will no longer be on the Menu for Time Punches. We do not recommend changing employee ID's, however if you want to do so, make a note in the comments field what the original ID was.

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Add/Edit Shifts
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Open the Shift Detail Manager by clicking on the Shift Detail button from the Labor Administrator. The Labor Administrator is accessed from the Labor Main Menu.

To enter a shift, tab through the fields and enter the shift details. Start by entering a ShiftID, then tab to the next field and enter a StartTime, then go to the next field and enter a Lunch StartTime, then enter a Lunch EndTime, and finally enter a shift EndTime.

To add another shift just repeat the above steps.

To edit Shifts, just go to this form and click in any field and edit it. Click to another row and your changes are saved.

Once these are set up, you can go back to the Employee Manager and associate your employees with Shift ID's. With shifts associated, you will also see specific error reports for employees in their records in the Edits Form, based on their default shift.

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Add/Edit Employees Actions
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This form is similar to the Actions/History screen that is in the Projects form and AddressBook form. For each Employee you can record specific employee actions, positive or negative, and then the follow up company responses to those actions. Employee Actions can be things like "Tardy" and "Safety Violation". Responses can be things like "Warning" and "Safety Review", etc. This form can also be helpful for things like employee reviews.

Add Employee Actions Manually
Open the Employee Actions Manager from the Labor Main Menu.

Pull up the Employee you wish to add an action to by using the Record Selector, or by using the Find Tool. Probably the fastest is to click in the Last Name field and search from there.

Type in or Select the Employee Action from the drop down menu. If you need to add or edit an Action, then refer to the Actions Button section below.

Tab over and type in a description in the EmpActionDescription field.

Tab over and enter the date of the Action.

Tab to the next field and enter a Company Response or select it from the drop down menu. If you need to add or edit a Response, then refer to the Actions Button section below.

Tab to the next field and type in a description for this response.

Tab to the next field and type in a follow up date.

To add another Employee Action, simply start at the next line and enter another, or pull up another employee and add a new Employee Action there. When finished, just click on the Close button and your changes are saved automatically.

Here is an example of a complete employee action: EmpAction = Tardy, EmpActionDescription = Late on 12/19/2003, Date = 12/19/2003, Response = Warning, Description = Write Up, Follow Up = 01/10/2004, and then when the follow up has been completed, check off the Follow Up check box to complete the action.

Here is another example: EmpAction = Safety, EmpActionDescription = Took Off Guard on Table Saw, Date = 12/19/2003, Response = Warning, Description = Surprise Inspection, Follow Up = 01/05/2004, and then when the follow up has been completed, check off the Follow Up check box to complete the action.

Add Employee Actions Automatically
E
mployee actions can also be added automatically from the Export Errors form. The Export Errors Form is accessed by clicking on the Export Errors button that is on the Labor Administrator Form. Once in the form, check off the errors for export then close the form. Click the yes button on the dialog box that pops up and the errors will be exported.

Edit Employee Actions
Any field in the Employee Actions form can be edited at any time. Just pull up the Employee as described above and make the necessary changes. When finished, just click on the Close button and your changes are saved automatically.

The Actions Button
Before you can add and edit Employee Actions, default Employee Actions and Company Responses must be set up. Click on the Actions button to set up Employee Actions and Company Responses. The action button is for defining different employee actions and company responses in the system. Tab through the fields here and enter the appropriate information. Start by entering an Action (ie "Tardy" for employee action, or "Warning" for company response), then the Description (ie "Tardy" for action, or "Warning" for response), then the Type ("EMP" for employee, or "COMP" for company), then enter a date for the LastUpdate date field, and then enter your initials in the UpdateInitials field.

These default actions and responses can also just be entered as you are adding new Actions.

Follow Up Report
With Follow Up responses, you can run a report that will tell you the follow up responses that need to be done.

Employee History Button
Click on this button then enter the desired dates and the report will show you all the actions for the employee in that date range.

Here is a screenshot of the Employee Actions Manager:

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Labor Preferences Setup
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The Labor Preferences form is for setting up the Time Collection preferences for the company in BusinessMaster. These settings determine things like how Overtime will be determined, and what kind of errors will be reported on in the system. Here are some general guidelines for setting up your Labor Preferences:

Open the Labor Preferences Manager from the Labor Main Menu.

Type in the Grace minutes you want for your Time Collection system. This is for setting how many minutes employees get before and after their shift times before there is an error reported. 5 minutes is generally a good grace time. Too large of a grace period can allow employees to take advantage. For example, if an employee were 10 minutes late per day over the course of a year (say 52 weeks), this amounts to 43 hours of late time the company has to pay that employee for. The Grace Time field below the Grace Minutes field shows the calculation for the percentage of the day that the set Grace minutes equals.

Tab to the TimeServerName field and enter the name of the Computer you want to use as the Time Synch Server. This function uses windows networking to synchronize the local time clock of the system that the program is running on with another computer on the network, which is usually the server. So you put the name of a computer on the network that you want every other computer on the network using the program to synch with. A trick here is to get a free time synch program off the internet and use it on the server to keep the time for time collection on the network automatically accurate. (here is a link to one: http://www.worldtimeserver.com/atomic-clock/
)

Pressing the Tab key from the TimeServerName field will take you to the first Daily Rules fields. Tab through the Daily Rules fields and set the payroll rules appropriate for your company. We process time punches using payroll rules to get Overtime hours on job costing. Overtime is critical and sets BusinessMaster apart from other programs. We don't just collect total hours against a job. BusinessMaster takes it a step further to accounting for OT and DT against jobs.

We process overtime on a daily basis first then process it on a weekly basis.

Here is an example for a typical Californian company's Daily Rules:
DailyRTRulesStart - 0
DailyRTRulesLimit - 8
DailyOTRulesStart - 8
DailyOTRulesLimit - 12
DailyDTRulesStart - 12
DailyDTRulesLimit - 24
WeeklyOTRules - 40
WeeklyDTRules - 80

With these rules in place, any time an employee works over 8 hours in a day, and the system finds this during processing, it automatically shifts that into the overtime category. Anytime it finds anything over 12 hours, it shifts it into the double time category, etc. Then it looks at employees by the week and says once an employee is over 40 hours for the week it shifts into the overtime category, etc.

Tab through the Report Errors fields and choose the Errors that you want to be reported on in the Edits form. The main options here are early and late for Clock In, Clock Out, Lunch In, and Lunch Out. If you want errors to be reported for time punches that happen before or after the grace periods for these, then check the boxes off.

Tab to the next field, the Err_OddPunch field and put a check here if you want to use this feature. If you want to use this feature then enter your desired OddPunchMin and OddPunchMax. Odd Punches are anything within a small parameter that the system will identify as odd and report on it. The min and max times are based on hours. So a ".1" minimum is 6 minutes. This would be a safe Odd Punch Minimum, because it would be Odd for someone to be punching in and out of jobs every 6 minutes. 5 hours would be a safe Odd Punch Maximum because if someone worked longer than 5 hours then that person missed his/her lunch break. So these would be some general time frames that would help you to notice odd time punches.

Tab to the next field and check the FixClockInEarly if you want to use this feature. If a start time is 7am and a person clocks in a 6:56am, based on a 5 minute grace time, then that clock in is going to be rounded to 7am. If the person clocks in at 6:54am then the system will leave that time punch alone. There is always going to be slush time and basically you don't want to pay for it. So when payroll is processed, clock in times will be fixed to the set shift start time if they are within the grace period. Another before or after the 5 minute grace is not adjusted as it may be intentional. If it isn't intentional then it should be caught in the editing process.

Tab to the next field, the CloseEveryPunch field, and check this box to close time punches automatically. If you want Time Punches to have to be manually closed, then uncheck this field. If you check this box, then when a person clocks in to another job, the system will automatically clock them out of the previous job. If not checked then they would still be considered clocked in to the previous job, until they manually clocked out of it. By default, this is checked off.

Tab to the next field and check the Project Departments box off if you only want to see the Departments that have labor estimated against the job.

Tab to the next field and if you check it to Allow Closed Projects, it will allow employees to clock in to closed jobs, but will change the function to ReWork behind the scenes. If not set to Allow, then closed jobs will not be listed in the Time Collection manager.

If you want this form to be password protected, enter a password in the Password field at the bottom of the form. Make sure to record this password somewhere.

When finished setting your preferences, click the Close Button to close the form. Your changes are automatically saved.



Enter Time Punches
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Open the Time Collection Manager using the TimeCollection link from the Labor Main Menu.

Enter your Employee ID
The first step in entering a time punch is to enter the EmployeeID. You can either type it directly in, select if from the drop down menu, or a combination of both. (Click here for information on how to enter Employees into the system.)

Select the Type of Time Punch
Important: The enter key on the keyboard must be pressed after typing in, or selecting the EmpID. After the EmpID is entered or selected, and the enter key has been pressed, then press the F7 key on your keyboard to punch in, or press the F10 to clock out for lunch, or press the F11 key to clock in from lunch, or press the F12 key to Clock out. In the case of clocking out, once you hit the F10 or F12 keys, your punch is finished.

Clock in to a Job/Phase
After you press the F7 key to clock in, or the F11 key, the first thing you must select is which Job/Phase you want to clock into. Type in or select the JobPhase# from the menu, and then press the enter key on your keyboard.

The system will automatically take you to the Department field to the right, and brings up your Home Department, as long as you have a Home Deparment listed in your employee record. If you do not have a Home Department in your employee record, you will get an error message, but you should be able to proceed. From the Department field you can select a different department, or proceed by pressing the enter key again and your cursor will go to the The Function field.

The Function you are clocking into will always be "0" by default, and if you are using deparment functions, you can type in or select a different function. From the Function field, if not changing the function, you can either press enter on your keyboard to clock in and close this screen, or click the close button to do the same thing.

Enter History Records (optional)
After you enter a Time Punch and close the screen, the system automatically brings up a dialog box asking if you wish to add History record(s). If you click no, you are back at the main Time Punch screen where you can enter more punches, or exit the Time Collection manager by clicking the Quit button. If you click the Yes button, the system brings up a "TimeProjectsActions" form. This form is a combination of the Job History screen in the Projects Manager, and the Material History screen in the Projects Manager. From this screen, your Time Punching Employee can enter a History record for the job, and/or enter in the Material Actuals being used for the job being punched into. Additonally, the Use Project Materials option is available in the Labor Preferences. This gives you the option of whether or not you want the Employee to only be able to enter actuals for items in the Materials list for the job. If the restriction is not in place, the employee will have the entire Item List to select from here.

To enter a Job History on the TimeProjectsActions screen, simply enter a Date and the History Notes, and if appropriate, a follow up date and notes. Click the Close button when finished, or proceed to enter Material Actuals.

To enter Material Actuals on the TimeProjectsActions screen, simply enter in the quanity of an item used in the QtyUsed field, and tab to the next field to select the Item from the list. Click the Close button when finished, or proceed to enter a Job History.

Helpful Notes:
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This Time Collection Manager can be set up to run independently on your shop floor, so employees can use it exclusively to make time punches. This way the Time Collection Manager will be the only thing in BusinessMaster that they will have access to.
-If you are not changing the Home Department, Function, and are not making any History records when making a punch, you can press the Enter key 5 times after selecting the Job. This results in the punch being entered, the Job screen closing, and returning back to the main Time Punch screen for another punch.
- Any invalid entry will result in an error message. In the case of an error message, often times pressing the escape key on the keyboard will help you get out of the problem.

Here are some screenshot examples of the Time Collection Manager:

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Edit Time Punches
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Open the Edits Form by clicking the Edits Form button from the Labor Administrator which is accessed from the Labor Main Menu.

To change any single punch on the form, you must press the EDIT button on the left hand column of the record.

When the EDIT button is pressed, the current data for the punch is added to the Notes box for reference.

You may change any field except for TotHrs. This field is a result of the TimeIn and TimeOut fields.

When changing TimeIn or TimeOut fields, you must enter the punch in the following fashion Date <Space>Time: 6/30/03 9:48:00 am (example). Any entry not containing Date and Time can result in erroneous TotHrs. This is necessary to prevent Time Punches going past midnight to be processed correctly.

The column displaying in Red will identify the following: TO, OP, NL. TO means that the Employee did not have a TimeOut entry for this record. There should always be one punch meeting that criteria for the current date. OP is an ODD Punch per the Preferences form. NL is a No Lunch punch. This means the employee clocked incorrectly regarding a Lunch Punch.

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Process Time Punches
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Labor processing requires Master Solutions working with customers to develop the process because it's going to be a little different for each customer. The parameters need to be defined and documented for each customer. Processing Time Punches usually takes 10-15 minutes's and takes all the detailed punches between the two date ranges, formats them and consolidates them for Payroll and Job Costing. Here are some basic instructions:


1. You should be doing daily backups of your BusinessMaster databases. If you haven't been, then definitely do a backup of your database files before processing your labor hours.. A quick way to do this is to get everyone out of the system, then from one computer, open BusinessMaster and go to: Utilities>Compact/Repair/Backup Data. Check Off the two Compact checkboxes and close the form. This will make datestamped backups of your databases.

2. If you would like to review Time Punches from a Report, follow this step through to Step 7. If you just want to review and edit punches directly from the Edits Form, then skip to Step 7 now. Go to Labor/Reports from Main Switchboard. This puts you in the Labor-WIP category.
3. Select "BMS-Current Time Punch Totals", then select your From and To dates and click the Preview Button, if you need to select a printer, then select your printer and print it. If using the default printer, you can click the "Add to Qeue" button.
4. Select "BMS-Current Time Punch Totals No 9999", select your From and To dates and click the Preview Button, if you need to select a printer, then select your printer and print it. If using the default printer, you can click the "Add to Qeue" button.
5. If you added the reports to the Qeue, then go to the Print Qeue and select Print all Jobs.
6. Review the reports and note any punches that need to be edited.
7. Go to the Edit Hours Manager from the Labor Administrator and edit any punches that need editing.
8. Process the weeks Time Punches: From the Labor Administrator, Enter the week start date in the From field and press the tab key on your keyboard and it will set the week automatically. Click the Fix Clock In button, then click the Process Time Punches button. Click the Yes button when asked if you want to archive, then the Yes button again when asked to Export. The exporting aspect exports the data into the Job History table, which is represented on the Labor-Actuals screen in Projects, and/or the Job Labor Manager that is accessed from the Add/Edit Hours links on the Labor Main Menu. It takes all the detail from time punches and consolidates them per day, per department, per job, per employee, to the smallest extent possible and gives you job costing and job analysis. Now when you go into the Edits Form, there will not be any time punches there.
9. Click the Report List from the Labor Administrator and Print the Daily Processed Report for that week.

Note: You only want to process one week at a time. Because of the way overtime and double-time is processed, you will get errors in your processed time if you process more than one week at a time.


To see the processed Labor Hours in BusinessMaster, other than on Reports, view them from the Job Labor Manager, or view them from the specific jobs in the Labor-Actuals screen.



Add/Edit Hours Manually
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Aside from displaying processed Time Punches for viewing and editing, the Job Labor Manager can be used to manually enter and edit Labor Hours against Jobs.

Add Hours
-Open the Job Labor Manager from the Add Hours Link from the Labor Main Menu.
-Enter the Date.
-Tab to the next field and enter or select the JobNo from the drop down menu.
-Tab to the next field and enter or select the DepartmentID.
-Tab to the next field and enter or select the EmployeeID.
-Tab to the next field and enter or select the Function.
-Tab to the next field and enter the RegularTime hours.
-Tab to the next field and enter the Overtime hours.
-Tab to the next field and enter the Doubletime hours.
-Tab to the next field and enter the Week Beginning date.
-Tab to the next field and enter the Paydate.
-Tab to the next field and view the Employees Hourly Rate. (This can be manually entered here if there is no assigned rate for the Employee, or you can overwrite it with a different Rate.)

Go to the next line and repeat the above steps to add another record.

When done adding records, click the Close button and your changes are automatically saved.

Edit Hours
-Open the Job Labor Manager from the Edit Hours Link from the Labor Main Menu.
-Click on any field and make the necessary changes.

When done making changes, click the Close button and your changes are automatically saved.

Here is a screenshot of the Job Labor Manager:

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Labor Capacity Planning (Using the Weekly Labor Supply Manager) <Top>
Labor Capacity Planning is like MRP in theory, except we are looking at supply and demand of Labor Hours to accomplish work on a weekly basis. In BusinessMaster, the demand is calculated on a Department basis, according to the Labor Estimates that have been estimated against Jobs. The supply is based on the number of weekly Labor Hours available, per department. We then use the Labor Planning Report to view the Labor Capacity on a weekly basis, per department. It is important to note that at present, BusinessMaster does not currently factor WIP (whether current Time Punches, or recently processed Time Punches) into Labor Planning. Accounting for WIP needs to be done with the Labor WIP Reports.

Add Labor Estimates
The first thing you want to do to is enter in Labor Estimates against your jobs. This is done in the Labor-Depts screen in the Projects Manager. Click here for information on how to enter Labor Estimates.

Enter Weekly Labor Supplies
Once Labor Estimates have been entered for your open Jobs, you want to Load your Weekly Labor Supply. This is done using the Weekly Labor Supply Manager, which is accessed from the Labor Module main menu by clicking on the Weekly Labor Supply link.

Start by entering a Week of Labor Supply. To do so, first click the Add button, then enter the monday start date in the WeekDate field at the Top of the screen. Click with your mouse cursor in the Department field and select the Department (you can just type the Department number in if you know it, or select it from the menu). Press the tab key on your keyboard to go to the Function field and select the Function (you can just type "0" here if you are not using Department Functions). Press the tab key on your keyboard to go to the EmpCount field and type in the number of employees who work in the selected Department. Press the tab key on your keyboard to go to the Hours/Day field and type in the number of hours the employees in this department work in a day (which is usually going to be 8 hours). Press the tab key on your keyboard to go to the Days/Week field and enter the days per week the Employees in this Department work (which is usually going to be 5 days). Press the tab key on your keyboard to go to the next row and repeat the steps for the remaining departments that need planning for that week. Depending on how far in advance you want to plan, or are able to plan realistically, click the Add button and add the next week(s).

Run the Labor Planning Report
To run the Labor Planning report, open the Report Manager, and select the Labor Planning Category. Click the preview button to bring up the report. Click here for more information on the Labor Planning report.